NEW305355
[GLIB][WebGL] webgl/max-active-contexts-webglcontextlost-prevent-default.html is failing
https://bugs.webkit.org/show_bug.cgi?id=305355
Summary [GLIB][WebGL] webgl/max-active-contexts-webglcontextlost-prevent-default.html...
Lauro Moura
Reported 2026-01-12 19:17:04 PST
webgl/max-active-contexts-webglcontextlost-prevent-default.html Was timing out for a while (check bug245840), but now is back to the following failure, which reduces the expected passes from 46 to 38 cases. --- /sdk/webkit/layout-test-results/webgl/max-active-contexts-webglcontextlost-prevent-default-expected.txt +++ /sdk/webkit/layout-test-results/webgl/max-active-contexts-webglcontextlost-prevent-default-actual.txt @@ -2,7 +2,7 @@ On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". -TEST COMPLETE: 46 PASS, 6 FAIL +TEST COMPLETE: 38 PASS, 9 FAIL Running test: loseMethod: loseContext, loseMethod2: loseContext PASS Got webglcontextlost and restore was attempted. @@ -47,25 +47,20 @@ PASS gl.isContextLost() is true PASS getError was expected value: NO_ERROR : Running test: loseMethod: gpuStatusFailure, loseMethod2: loseContext -PASS Got webglcontextlost and restore was attempted. -PASS getError was expected value: CONTEXT_LOST_WEBGL : -FAIL getError expected: INVALID_OPERATION. Was NO_ERROR : -FAIL Expected restore be ignored, but it was not. -PASS getError was expected value: NO_ERROR : +FAIL Timed out waiting webglcontextlost that would attempt to be restored. +PASS gl.isContextLost() is true +FAIL getError expected: NO_ERROR. Was CONTEXT_LOST_WEBGL : Running test: loseMethod: gpuStatusFailure, loseMethod2: manyContexts -PASS Got webglcontextlost and restore was attempted. -PASS getError was expected value: CONTEXT_LOST_WEBGL : -FAIL Expected restore be ignored, but it was not. -PASS getError was expected value: NO_ERROR : +FAIL Timed out waiting webglcontextlost that would attempt to be restored. +PASS gl.isContextLost() is true +FAIL getError expected: NO_ERROR. Was CONTEXT_LOST_WEBGL : Running test: loseMethod: gpuStatusFailure, loseMethod2: gpuStatusFailure -PASS Got webglcontextlost and restore was attempted. -PASS getError was expected value: CONTEXT_LOST_WEBGL : -FAIL Expected restore be ignored, but it was not. +FAIL Timed out waiting webglcontextlost that would attempt to be restored. +FAIL gl.isContextLost() should be true. Was false. PASS getError was expected value: NO_ERROR : Running test: loseMethod: gpuStatusFailure, loseMethod2: nothing -PASS Got webglcontextlost and restore was attempted. -PASS getError was expected value: CONTEXT_LOST_WEBGL : -FAIL Expected restore be ignored, but it was not. +FAIL Timed out waiting webglcontextlost that would attempt to be restored. +FAIL gl.isContextLost() should be true. Was false. PASS getError was expected value: NO_ERROR : PASS successfullyParsed is true
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