Bug 244489 - [WPE] fast/canvas/webgl/bufferData-offset-length.html is failing
Summary: [WPE] fast/canvas/webgl/bufferData-offset-length.html is failing
Status: NEW
Alias: None
Product: WebKit
Classification: Unclassified
Component: New Bugs (show other bugs)
Version: WebKit Nightly Build
Hardware: Unspecified Unspecified
: P2 Normal
Assignee: Nobody
URL:
Keywords: LayoutTestFailure
Depends on:
Blocks: 244477
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Reported: 2022-08-29 04:35 PDT by Zan Dobersek
Modified: 2022-08-29 04:37 PDT (History)
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Description Zan Dobersek 2022-08-29 04:35:03 PDT
Post-ANGLE switch, the fast/canvas/webgl/bufferData-offset-length.html test case is failing:

--- /app/webkit/WebKitBuild/Release/layout-test-results/fast/canvas/webgl/bufferData-offset-length-expected.txt
+++ /app/webkit/WebKitBuild/Release/layout-test-results/fast/canvas/webgl/bufferData-offset-length-actual.txt
@@ -1,17 +1,27 @@
+CONSOLE MESSAGE: WebGL: INVALID_VALUE: bufferData: srcOffset or length is out of bounds
+CONSOLE MESSAGE: WebGL: INVALID_VALUE: bufferData: srcOffset or length is out of bounds
+CONSOLE MESSAGE: WebGL: INVALID_VALUE: bufferData: srcOffset or length is out of bounds
+CONSOLE MESSAGE: WebGL: INVALID_VALUE: bufferSubData: srcOffset or length is out of bounds
+CONSOLE MESSAGE: WebGL: INVALID_VALUE: bufferData: srcOffset or length is out of bounds
+CONSOLE MESSAGE: WebGL: INVALID_VALUE: bufferSubData: srcOffset or length is out of bounds
  Checks the last two arguments to bufferData() are respected.
 
+FAIL gl.getError() should be 0. Was 1281.
 PASS gl.getError() is gl.NO_ERROR
-PASS gl.getError() is gl.NO_ERROR
-PASS Left half of canvas should be filled
+expected: red channel should = 0 but was = 255.
+FAIL Left half of canvas should be filled
 PASS Right half of canvas should be empty
-PASS gl.getError() is gl.NO_ERROR
+FAIL gl.getError() should be 0. Was 1282.
 PASS Left half of canvas should be empty
-PASS Right half of canvas should be filled
-PASS gl.getError() is gl.NO_ERROR
+expected: red channel should = 0 but was = 255.
+FAIL Right half of canvas should be filled
+FAIL gl.getError() should be 0. Was 1281.
 PASS Left half of canvas should be empty
-PASS Right half of canvas should be filled
-PASS gl.getError() is gl.NO_ERROR
-PASS Left half of canvas should be filled
+expected: red channel should = 0 but was = 255.
+FAIL Right half of canvas should be filled
+FAIL gl.getError() should be 0. Was 1282.
+expected: red channel should = 0 but was = 255.
+FAIL Left half of canvas should be filled
 PASS Right half of canvas should be empty
 PASS successfullyParsed is true