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244474
[WPE] fast/canvas/webgl/oes-texture-float-linear.html is failing
https://bugs.webkit.org/show_bug.cgi?id=244474
Summary
[WPE] fast/canvas/webgl/oes-texture-float-linear.html is failing
Zan Dobersek
Reported
2022-08-29 00:36:40 PDT
Post-ANGLE switch, the fast/canvas/webgl/oes-texture-float-linear.html test case started to fail: --- /app/webkit/WebKitBuild/Release/layout-test-results/fast/canvas/webgl/oes-texture-float-linear-expected.txt +++ /app/webkit/WebKitBuild/Release/layout-test-results/fast/canvas/webgl/oes-texture-float-linear-actual.txt @@ -1,25 +1,3 @@ -CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled. -CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled. -CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled. -CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled. -CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled. -CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled. -CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled. -CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled. -CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled. -CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled. -CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled. -CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled. -CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled. -CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled. -CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled. -CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled. -CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled. -CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled. -CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled. -CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled. -CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled. -CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled. This test verifies the functionality of the OES_texture_float_linear extension, if it is available. On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". @@ -35,19 +13,20 @@ PASS should be 0,0,0,255 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is not enabled -PASS getError was expected value: NO_ERROR : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not -PASS should be 255,255,255,255 +FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not +FAIL should be 255,255,255,255 +at (0, 0) expected: 255,255,255,255 was 0,0,0,255 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is not enabled -PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled +FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled PASS should be 0,0,0,255 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is not enabled -PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled +FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled PASS should be 0,0,0,255 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is not enabled -PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled +FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled PASS should be 0,0,0,255 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST, OES_texture_float_linear is not enabled @@ -59,19 +38,19 @@ PASS should be 0,0,0,255 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is not enabled -PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled +FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled PASS should be 0,0,0,255 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is not enabled -PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled +FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled PASS should be 0,0,0,255 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is not enabled -PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled +FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled PASS should be 0,0,0,255 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is not enabled -PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled +FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled PASS should be 0,0,0,255 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST, OES_texture_float_linear is not enabled @@ -83,19 +62,20 @@ PASS should be 0,0,0,255 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is not enabled -PASS getError was expected value: NO_ERROR : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not -PASS should be 255,255,255,255 +FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not +FAIL should be 255,255,255,255 +at (0, 0) expected: 255,255,255,255 was 0,0,0,255 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is not enabled -PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled +FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled PASS should be 0,0,0,255 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is not enabled -PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled +FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled PASS should be 0,0,0,255 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is not enabled -PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled +FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled PASS should be 0,0,0,255 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST, OES_texture_float_linear is not enabled @@ -107,19 +87,19 @@ PASS should be 0,0,0,255 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is not enabled -PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled +FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled PASS should be 0,0,0,255 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is not enabled -PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled +FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled PASS should be 0,0,0,255 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is not enabled -PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled +FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled PASS should be 0,0,0,255 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is not enabled -PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled +FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled PASS should be 0,0,0,255 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST, OES_texture_float_linear is enabled @@ -218,6 +198,7 @@ PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled PASS should be 255,255,255,255 PASS successfullyParsed is true +Some tests failed. TEST COMPLETE
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