RESOLVED FIXED 230623
MediaStream canvas.captureStream() playback to LocalSampleBufferDisplayLayer is flaky
https://bugs.webkit.org/show_bug.cgi?id=230623
Summary MediaStream canvas.captureStream() playback to LocalSampleBufferDisplayLayer ...
Kimmo Kinnunen
Reported 2021-09-22 06:25:51 PDT
MediaStream canvas.captureStream() playback to LocalSampleBufferDisplayLayer is flaky Sometimes the system is not creating the AVSampleBufferDisplayLayer because the samples arrive before the media player determines whether accelerated rendering is possible. The callbacks that update HTMLMediaElement::m_cachedSupportsAcceleratedRendering are run asynchronously and too late.
Attachments
testcase (1.27 KB, text/html)
2022-01-21 02:09 PST, Kimmo Kinnunen
no flags
Patch (5.50 KB, patch)
2022-01-21 03:22 PST, youenn fablet
no flags
Patch (6.15 KB, patch)
2022-01-21 09:08 PST, youenn fablet
no flags
Kimmo Kinnunen
Comment 1 2021-09-22 06:25:58 PDT
Radar WebKit Bug Importer
Comment 2 2021-09-29 06:26:14 PDT
Kimmo Kinnunen
Comment 3 2022-01-20 23:13:40 PST
*** Bug 235176 has been marked as a duplicate of this bug. ***
Kimmo Kinnunen
Comment 4 2022-01-21 02:09:07 PST
Created attachment 449646 [details] testcase
Kimmo Kinnunen
Comment 5 2022-01-21 02:10:07 PST
To work around this problem, one might try to assign or re-assign the stream in a different JavaScript callback than the one that creates the video element.
youenn fablet
Comment 6 2022-01-21 03:22:22 PST
youenn fablet
Comment 7 2022-01-21 09:08:45 PST
Kimmo Kinnunen
Comment 8 2022-01-24 02:24:02 PST
Comment on attachment 449663 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=449663&action=review It is a step forward for the users, which is good. The reenqueue logic is broken in many ways and not very good pattern for correct software and the class has numerous race conditions. We should spend some more time writing tests and fixing those for this class, at some point. > Source/WebCore/platform/graphics/avfoundation/objc/MediaPlayerPrivateMediaStreamAVFObjC.mm:284 > + Locker locker { AdoptLock, m_currentVideoSampleLock }; This is like saying "Try to send the sample. if it's a bit inconvenient, maybe you can just skip sending it." Either the sample is needed for correct operation and send it or it's not needed and it should not be sent. This especially does not make sense in this "reenqueue" phase. So you can consider using unconditional locking.
youenn fablet
Comment 9 2022-01-24 03:29:26 PST
Source/WebCore/platform/graphics/avfoundation/objc/MediaPlayerPrivateMediaStreamAVFObjC.mm:284 > > + Locker locker { AdoptLock, m_currentVideoSampleLock }; > > This is like saying "Try to send the sample. if it's a bit inconvenient, > maybe you can just skip sending it." Not really, the idea is more: if it is locked, a new sample is coming, so do not bother enqueuing a sample, since a fresh one will be enqueued very shortly. It is true that, sometimes, we will reenqueue several times the same sample. Also we need to lock as m_currentVideoSample is guarded by m_currentVideoSampleLock.
EWS
Comment 10 2022-01-24 04:42:57 PST
Committed r288435 (246324@main): <https://commits.webkit.org/246324@main> All reviewed patches have been landed. Closing bug and clearing flags on attachment 449663 [details].
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