NEW 229956
webgl/1.0.x/conformance/glsl/bugs/compound-assignment-type-combination.html fails on macOS Catalina OpenGL
https://bugs.webkit.org/show_bug.cgi?id=229956
Summary webgl/1.0.x/conformance/glsl/bugs/compound-assignment-type-combination.html f...
Kimmo Kinnunen
Reported 2021-09-06 04:31:07 PDT
This test runs the WebGL Test listed below in an iframe and reports PASS or FAIL. Test: ../../../../resources/webgl_test_files/conformance/glsl/bugs/compound-assignment-type-combination.html [ 1: PASS ] float += vec2 in a vertex shader should fail. [ 2: PASS ] float += vec2 in a fragment shader should fail. [ 3: PASS ] vec2 += float in a vertex shader should succeed. [ 4: PASS ] vec2 += float in a fragment shader should succeed. [ 5: PASS ] vec2 += vec2 in a vertex shader should succeed. [ 6: PASS ] vec2 += vec2 in a fragment shader should succeed. [ 7: PASS ] float += vec3 in a vertex shader should fail. [ 8: PASS ] float += vec3 in a fragment shader should fail. [ 9: PASS ] vec3 += vec2 in a vertex shader should fail. [ 10: PASS ] vec3 += vec2 in a fragment shader should fail. [ 11: PASS ] vec3 += float in a vertex shader should succeed. [ 12: PASS ] vec3 += float in a fragment shader should succeed. [ 13: PASS ] vec3 += vec3 in a vertex shader should succeed. [ 14: PASS ] vec3 += vec3 in a fragment shader should succeed. [ 15: PASS ] float += vec4 in a vertex shader should fail. [ 16: PASS ] float += vec4 in a fragment shader should fail. [ 17: PASS ] vec4 += vec3 in a vertex shader should fail. [ 18: PASS ] vec4 += vec3 in a fragment shader should fail. [ 19: PASS ] vec4 += float in a vertex shader should succeed. [ 20: PASS ] vec4 += float in a fragment shader should succeed. [ 21: PASS ] vec4 += vec4 in a vertex shader should succeed. [ 22: PASS ] vec4 += vec4 in a fragment shader should succeed. [ 23: PASS ] float += mat2 in a vertex shader should fail. [ 24: PASS ] float += mat2 in a fragment shader should fail. [ 25: PASS ] mat2 += vec4 in a vertex shader should fail. [ 26: PASS ] mat2 += vec4 in a fragment shader should fail. [ 27: PASS ] mat2 += float in a vertex shader should succeed. [ 28: PASS ] mat2 += float in a fragment shader should succeed. [ 29: PASS ] mat2 += mat2 in a vertex shader should succeed. [ 30: PASS ] mat2 += mat2 in a fragment shader should succeed. [ 31: PASS ] float += mat3 in a vertex shader should fail. [ 32: PASS ] float += mat3 in a fragment shader should fail. [ 33: PASS ] mat3 += mat2 in a vertex shader should fail. [ 34: PASS ] mat3 += mat2 in a fragment shader should fail. [ 35: PASS ] mat3 += float in a vertex shader should succeed. [ 36: PASS ] mat3 += float in a fragment shader should succeed. [ 37: PASS ] mat3 += mat3 in a vertex shader should succeed. [ 38: PASS ] mat3 += mat3 in a fragment shader should succeed. [ 39: PASS ] float += mat4 in a vertex shader should fail. [ 40: PASS ] float += mat4 in a fragment shader should fail. [ 41: PASS ] mat4 += mat3 in a vertex shader should fail. [ 42: PASS ] mat4 += mat3 in a fragment shader should fail. [ 43: PASS ] mat4 += float in a vertex shader should succeed. [ 44: PASS ] mat4 += float in a fragment shader should succeed. [ 45: PASS ] mat4 += mat4 in a vertex shader should succeed. [ 46: PASS ] mat4 += mat4 in a fragment shader should succeed. [ 47: PASS ] int += ivec2 in a vertex shader should fail. [ 48: PASS ] int += ivec2 in a fragment shader should fail. [ 49: PASS ] ivec2 += int in a vertex shader should succeed. [ 50: PASS ] ivec2 += int in a fragment shader should succeed. [ 51: PASS ] ivec2 += ivec2 in a vertex shader should succeed. [ 52: PASS ] ivec2 += ivec2 in a fragment shader should succeed. [ 53: PASS ] int += ivec3 in a vertex shader should fail. [ 54: PASS ] int += ivec3 in a fragment shader should fail. [ 55: PASS ] ivec3 += ivec2 in a vertex shader should fail. [ 56: PASS ] ivec3 += ivec2 in a fragment shader should fail. [ 57: PASS ] ivec3 += int in a vertex shader should succeed. [ 58: PASS ] ivec3 += int in a fragment shader should succeed. [ 59: PASS ] ivec3 += ivec3 in a vertex shader should succeed. [ 60: PASS ] ivec3 += ivec3 in a fragment shader should succeed. [ 61: PASS ] int += ivec4 in a vertex shader should fail. [ 62: PASS ] int += ivec4 in a fragment shader should fail. [ 63: PASS ] ivec4 += ivec3 in a vertex shader should fail. [ 64: PASS ] ivec4 += ivec3 in a fragment shader should fail. [ 65: PASS ] ivec4 += int in a vertex shader should succeed. [ 66: PASS ] ivec4 += int in a fragment shader should succeed. [ 67: PASS ] ivec4 += ivec4 in a vertex shader should succeed. [ 68: PASS ] ivec4 += ivec4 in a fragment shader should succeed. [ 69: PASS ] float -= vec2 in a vertex shader should fail. [ 70: PASS ] float -= vec2 in a fragment shader should fail. [ 71: PASS ] vec2 -= float in a vertex shader should succeed. [ 72: PASS ] vec2 -= float in a fragment shader should succeed. [ 73: PASS ] vec2 -= vec2 in a vertex shader should succeed. [ 74: PASS ] vec2 -= vec2 in a fragment shader should succeed. [ 75: PASS ] float -= vec3 in a vertex shader should fail. [ 76: PASS ] float -= vec3 in a fragment shader should fail. [ 77: PASS ] vec3 -= vec2 in a vertex shader should fail. [ 78: PASS ] vec3 -= vec2 in a fragment shader should fail. [ 79: PASS ] vec3 -= float in a vertex shader should succeed. [ 80: PASS ] vec3 -= float in a fragment shader should succeed. [ 81: PASS ] vec3 -= vec3 in a vertex shader should succeed. [ 82: PASS ] vec3 -= vec3 in a fragment shader should succeed. [ 83: PASS ] float -= vec4 in a vertex shader should fail. [ 84: PASS ] float -= vec4 in a fragment shader should fail. [ 85: PASS ] vec4 -= vec3 in a vertex shader should fail. [ 86: PASS ] vec4 -= vec3 in a fragment shader should fail. [ 87: PASS ] vec4 -= float in a vertex shader should succeed. [ 88: PASS ] vec4 -= float in a fragment shader should succeed. [ 89: PASS ] vec4 -= vec4 in a vertex shader should succeed. [ 90: PASS ] vec4 -= vec4 in a fragment shader should succeed. [ 91: PASS ] float -= mat2 in a vertex shader should fail. [ 92: PASS ] float -= mat2 in a fragment shader should fail. [ 93: PASS ] mat2 -= vec4 in a vertex shader should fail. [ 94: PASS ] mat2 -= vec4 in a fragment shader should fail. [ 95: PASS ] mat2 -= float in a vertex shader should succeed. [ 96: PASS ] mat2 -= float in a fragment shader should succeed. [ 97: PASS ] mat2 -= mat2 in a vertex shader should succeed. [ 98: PASS ] mat2 -= mat2 in a fragment shader should succeed. [ 99: PASS ] float -= mat3 in a vertex shader should fail. [ 100: PASS ] float -= mat3 in a fragment shader should fail. [ 101: PASS ] mat3 -= mat2 in a vertex shader should fail. [ 102: PASS ] mat3 -= mat2 in a fragment shader should fail. [ 103: PASS ] mat3 -= float in a vertex shader should succeed. [ 104: PASS ] mat3 -= float in a fragment shader should succeed. [ 105: PASS ] mat3 -= mat3 in a vertex shader should succeed. [ 106: PASS ] mat3 -= mat3 in a fragment shader should succeed. [ 107: PASS ] float -= mat4 in a vertex shader should fail. [ 108: PASS ] float -= mat4 in a fragment shader should fail. [ 109: PASS ] mat4 -= mat3 in a vertex shader should fail. [ 110: PASS ] mat4 -= mat3 in a fragment shader should fail. [ 111: PASS ] mat4 -= float in a vertex shader should succeed. [ 112: PASS ] mat4 -= float in a fragment shader should succeed. [ 113: PASS ] mat4 -= mat4 in a vertex shader should succeed. [ 114: PASS ] mat4 -= mat4 in a fragment shader should succeed. [ 115: PASS ] int -= ivec2 in a vertex shader should fail. [ 116: PASS ] int -= ivec2 in a fragment shader should fail. [ 117: PASS ] ivec2 -= int in a vertex shader should succeed. [ 118: PASS ] ivec2 -= int in a fragment shader should succeed. [ 119: PASS ] ivec2 -= ivec2 in a vertex shader should succeed. [ 120: PASS ] ivec2 -= ivec2 in a fragment shader should succeed. [ 121: PASS ] int -= ivec3 in a vertex shader should fail. [ 122: PASS ] int -= ivec3 in a fragment shader should fail. [ 123: PASS ] ivec3 -= ivec2 in a vertex shader should fail. [ 124: PASS ] ivec3 -= ivec2 in a fragment shader should fail. [ 125: PASS ] ivec3 -= int in a vertex shader should succeed. [ 126: PASS ] ivec3 -= int in a fragment shader should succeed. [ 127: PASS ] ivec3 -= ivec3 in a vertex shader should succeed. [ 128: PASS ] ivec3 -= ivec3 in a fragment shader should succeed. [ 129: PASS ] int -= ivec4 in a vertex shader should fail. [ 130: PASS ] int -= ivec4 in a fragment shader should fail. [ 131: PASS ] ivec4 -= ivec3 in a vertex shader should fail. [ 132: PASS ] ivec4 -= ivec3 in a fragment shader should fail. [ 133: PASS ] ivec4 -= int in a vertex shader should succeed. [ 134: PASS ] ivec4 -= int in a fragment shader should succeed. [ 135: PASS ] ivec4 -= ivec4 in a vertex shader should succeed. [ 136: PASS ] ivec4 -= ivec4 in a fragment shader should succeed. [ 137: PASS ] float *= vec2 in a vertex shader should fail. [ 138: PASS ] float *= vec2 in a fragment shader should fail. [ 139: PASS ] vec2 *= float in a vertex shader should succeed. [ 140: PASS ] vec2 *= float in a fragment shader should succeed. [ 141: PASS ] vec2 *= mat2 in a vertex shader should succeed. [ 142: PASS ] vec2 *= mat2 in a fragment shader should succeed. [ 143: PASS ] vec2 *= vec2 in a vertex shader should succeed. [ 144: PASS ] vec2 *= vec2 in a fragment shader should succeed. [ 145: PASS ] float *= vec3 in a vertex shader should fail. [ 146: PASS ] float *= vec3 in a fragment shader should fail. [ 147: PASS ] vec3 *= vec2 in a vertex shader should fail. [ 148: PASS ] vec3 *= vec2 in a fragment shader should fail. [ 149: PASS ] vec3 *= float in a vertex shader should succeed. [ 150: PASS ] vec3 *= float in a fragment shader should succeed. [ 151: PASS ] vec3 *= mat3 in a vertex shader should succeed. [ 152: PASS ] vec3 *= mat3 in a fragment shader should succeed. [ 153: PASS ] vec3 *= vec3 in a vertex shader should succeed. [ 154: PASS ] vec3 *= vec3 in a fragment shader should succeed. [ 155: PASS ] float *= vec4 in a vertex shader should fail. [ 156: PASS ] float *= vec4 in a fragment shader should fail. [ 157: PASS ] vec4 *= vec3 in a vertex shader should fail. [ 158: PASS ] vec4 *= vec3 in a fragment shader should fail. [ 159: PASS ] vec4 *= float in a vertex shader should succeed. [ 160: PASS ] vec4 *= float in a fragment shader should succeed. [ 161: PASS ] vec4 *= mat4 in a vertex shader should succeed. [ 162: PASS ] vec4 *= mat4 in a fragment shader should succeed. [ 163: PASS ] vec4 *= vec4 in a vertex shader should succeed. [ 164: PASS ] vec4 *= vec4 in a fragment shader should succeed. [ 165: PASS ] float *= mat2 in a vertex shader should fail. [ 166: PASS ] float *= mat2 in a fragment shader should fail. [ 167: PASS ] mat2 *= vec4 in a vertex shader should fail. [ 168: PASS ] mat2 *= vec4 in a fragment shader should fail. [ 169: PASS ] mat2 *= float in a vertex shader should succeed. [ 170: PASS ] mat2 *= float in a fragment shader should succeed. [ 171: PASS ] mat2 *= mat2 in a vertex shader should succeed. [ 172: PASS ] mat2 *= mat2 in a fragment shader should succeed. [ 173: PASS ] float *= mat3 in a vertex shader should fail. [ 174: PASS ] float *= mat3 in a fragment shader should fail. [ 175: PASS ] mat3 *= mat2 in a vertex shader should fail. [ 176: PASS ] mat3 *= mat2 in a fragment shader should fail. [ 177: PASS ] mat3 *= float in a vertex shader should succeed. [ 178: PASS ] mat3 *= float in a fragment shader should succeed. [ 179: PASS ] mat3 *= mat3 in a vertex shader should succeed. [ 180: PASS ] mat3 *= mat3 in a fragment shader should succeed. [ 181: PASS ] float *= mat4 in a vertex shader should fail. [ 182: PASS ] float *= mat4 in a fragment shader should fail. [ 183: PASS ] mat4 *= mat3 in a vertex shader should fail. [ 184: PASS ] mat4 *= mat3 in a fragment shader should fail. [ 185: PASS ] mat4 *= float in a vertex shader should succeed. [ 186: PASS ] mat4 *= float in a fragment shader should succeed. [ 187: PASS ] mat4 *= mat4 in a vertex shader should succeed. [ 188: PASS ] mat4 *= mat4 in a fragment shader should succeed. [ 189: PASS ] int *= ivec2 in a vertex shader should fail. [ 190: PASS ] int *= ivec2 in a fragment shader should fail. [ 191: PASS ] ivec2 *= int in a vertex shader should succeed. [ 192: PASS ] ivec2 *= int in a fragment shader should succeed. [ 193: PASS ] ivec2 *= ivec2 in a vertex shader should succeed. [ 194: PASS ] ivec2 *= ivec2 in a fragment shader should succeed. [ 195: PASS ] int *= ivec3 in a vertex shader should fail. [ 196: PASS ] int *= ivec3 in a fragment shader should fail. [ 197: PASS ] ivec3 *= ivec2 in a vertex shader should fail. [ 198: PASS ] ivec3 *= ivec2 in a fragment shader should fail. [ 199: PASS ] ivec3 *= int in a vertex shader should succeed. [ 200: PASS ] ivec3 *= int in a fragment shader should succeed. [ 201: PASS ] ivec3 *= ivec3 in a vertex shader should succeed. [ 202: PASS ] ivec3 *= ivec3 in a fragment shader should succeed. [ 203: PASS ] int *= ivec4 in a vertex shader should fail. [ 204: PASS ] int *= ivec4 in a fragment shader should fail. [ 205: PASS ] ivec4 *= ivec3 in a vertex shader should fail. [ 206: PASS ] ivec4 *= ivec3 in a fragment shader should fail. [ 207: PASS ] ivec4 *= int in a vertex shader should succeed. [ 208: PASS ] ivec4 *= int in a fragment shader should succeed. [ 209: PASS ] ivec4 *= ivec4 in a vertex shader should succeed. [ 210: PASS ] ivec4 *= ivec4 in a fragment shader should succeed. [ 211: PASS ] float /= vec2 in a vertex shader should fail. [ 212: PASS ] float /= vec2 in a fragment shader should fail. [ 213: PASS ] vec2 /= float in a vertex shader should succeed. [ 214: PASS ] vec2 /= float in a fragment shader should succeed. [ 215: PASS ] vec2 /= vec2 in a vertex shader should succeed. [ 216: PASS ] vec2 /= vec2 in a fragment shader should succeed. [ 217: PASS ] float /= vec3 in a vertex shader should fail. [ 218: PASS ] float /= vec3 in a fragment shader should fail. [ 219: PASS ] vec3 /= vec2 in a vertex shader should fail. [ 220: PASS ] vec3 /= vec2 in a fragment shader should fail. [ 221: PASS ] vec3 /= float in a vertex shader should succeed. [ 222: PASS ] vec3 /= float in a fragment shader should succeed. [ 223: PASS ] vec3 /= vec3 in a vertex shader should succeed. [ 224: PASS ] vec3 /= vec3 in a fragment shader should succeed. [ 225: PASS ] float /= vec4 in a vertex shader should fail. [ 226: PASS ] float /= vec4 in a fragment shader should fail. [ 227: PASS ] vec4 /= vec3 in a vertex shader should fail. [ 228: PASS ] vec4 /= vec3 in a fragment shader should fail. [ 229: PASS ] vec4 /= float in a vertex shader should succeed. [ 230: PASS ] vec4 /= float in a fragment shader should succeed. [ 231: PASS ] vec4 /= vec4 in a vertex shader should succeed. [ 232: PASS ] vec4 /= vec4 in a fragment shader should succeed. [ 233: PASS ] float /= mat2 in a vertex shader should fail. [ 234: PASS ] float /= mat2 in a fragment shader should fail. [ 235: PASS ] mat2 /= vec4 in a vertex shader should fail. [ 236: PASS ] mat2 /= vec4 in a fragment shader should fail. [ 237: FAIL ] [unexpected link status] (expected: true) mat2 /= float in a vertex shader should succeed. [ 238: FAIL ] [unexpected link status] (expected: true) mat2 /= float in a fragment shader should succeed. [ 239: PASS ] mat2 /= mat2 in a vertex shader should succeed. [ 240: PASS ] mat2 /= mat2 in a fragment shader should succeed. [ 241: PASS ] float /= mat3 in a vertex shader should fail. [ 242: PASS ] float /= mat3 in a fragment shader should fail. [ 243: PASS ] mat3 /= mat2 in a vertex shader should fail. [ 244: PASS ] mat3 /= mat2 in a fragment shader should fail. [ 245: FAIL ] [unexpected link status] (expected: true) mat3 /= float in a vertex shader should succeed. [ 246: FAIL ] [unexpected link status] (expected: true) mat3 /= float in a fragment shader should succeed. [ 247: PASS ] mat3 /= mat3 in a vertex shader should succeed. [ 248: PASS ] mat3 /= mat3 in a fragment shader should succeed. [ 249: PASS ] float /= mat4 in a vertex shader should fail. [ 250: PASS ] float /= mat4 in a fragment shader should fail. [ 251: PASS ] mat4 /= mat3 in a vertex shader should fail. [ 252: PASS ] mat4 /= mat3 in a fragment shader should fail. [ 253: FAIL ] [unexpected link status] (expected: true) mat4 /= float in a vertex shader should succeed. [ 254: FAIL ] [unexpected link status] (expected: true) mat4 /= float in a fragment shader should succeed. [ 255: PASS ] mat4 /= mat4 in a vertex shader should succeed. [ 256: PASS ] mat4 /= mat4 in a fragment shader should succeed. [ 257: PASS ] int /= ivec2 in a vertex shader should fail. [ 258: PASS ] int /= ivec2 in a fragment shader should fail. [ 259: PASS ] ivec2 /= int in a vertex shader should succeed. [ 260: PASS ] ivec2 /= int in a fragment shader should succeed. [ 261: PASS ] ivec2 /= ivec2 in a vertex shader should succeed. [ 262: PASS ] ivec2 /= ivec2 in a fragment shader should succeed. [ 263: PASS ] int /= ivec3 in a vertex shader should fail. [ 264: PASS ] int /= ivec3 in a fragment shader should fail. [ 265: PASS ] ivec3 /= ivec2 in a vertex shader should fail. [ 266: PASS ] ivec3 /= ivec2 in a fragment shader should fail. [ 267: PASS ] ivec3 /= int in a vertex shader should succeed. [ 268: PASS ] ivec3 /= int in a fragment shader should succeed. [ 269: PASS ] ivec3 /= ivec3 in a vertex shader should succeed. [ 270: PASS ] ivec3 /= ivec3 in a fragment shader should succeed. [ 271: PASS ] int /= ivec4 in a vertex shader should fail. [ 272: PASS ] int /= ivec4 in a fragment shader should fail. [ 273: PASS ] ivec4 /= ivec3 in a vertex shader should fail. [ 274: PASS ] ivec4 /= ivec3 in a fragment shader should fail. [ 275: PASS ] ivec4 /= int in a vertex shader should succeed. [ 276: PASS ] ivec4 /= int in a fragment shader should succeed. [ 277: PASS ] ivec4 /= ivec4 in a vertex shader should succeed. [ 278: PASS ] ivec4 /= ivec4 in a fragment shader should succeed. [ 279: PASS ] successfullyParsed is true [ FAIL ] 6 failures reported
Attachments
Radar WebKit Bug Importer
Comment 1 2021-09-13 04:32:19 PDT
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