RESOLVED FIXED 223767
[Metal ANGLE] fast/canvas/webgl/out-of-bounds-simulated-vertexAttrib0-drawArrays.html causes GPURestarts on some machines
https://bugs.webkit.org/show_bug.cgi?id=223767
Summary [Metal ANGLE] fast/canvas/webgl/out-of-bounds-simulated-vertexAttrib0-drawArr...
Kyle Piddington
Reported 2021-03-25 15:32:26 PDT
When running fast/canvas/webgl/out-of-bounds-simulated-vertexAttrib0-drawArrays.html, some Intel machines experience GPURestarts. These restarts can cause waterfall effects, making other tests fail in parallel, and sometimes blacklisting the test running process from executing GPU work. this results in a cascade of unrelated failures. The actual issue is unrelated to ANGLE, but rather the driver on the host systems. Submitting a large render workload (1 trillion+ points) causes the Intel GPUDriver to restart. To mitigate this issue, we can submit a smaller workload for this test, until the underlying driver bug is fixed.
Attachments
Patch (1.70 KB, patch)
2021-03-25 15:36 PDT, Kyle Piddington
darin: review+
Kyle Piddington
Comment 1 2021-03-25 15:33:59 PDT
Note, these restart issues were only seen in automation on MacMini8'1, and iMac16'2
Kyle Piddington
Comment 2 2021-03-25 15:36:03 PDT
Dean Jackson
Comment 3 2021-03-25 20:20:52 PDT
Radar WebKit Bug Importer
Comment 4 2021-03-25 20:21:15 PDT
Kimmo Kinnunen
Comment 5 2021-03-25 23:51:04 PDT
I think the test originally tested the thing it tried to test? If a test tests 0x40000000 to test for a bug, it's not really ok to change it to 0x1, 0x40, or 0x400000, is it? It appears that the bug that the test tests for really manifests. Would it have been better to revert this change and skip the test instead? If a test fails in other place due to a bug in implementation, we typically don't change the test...
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