Bug 305355
| Summary: | [GLIB][WebGL] webgl/max-active-contexts-webglcontextlost-prevent-default.html is failing | ||
|---|---|---|---|
| Product: | WebKit | Reporter: | Lauro Moura <lmoura> |
| Component: | WebGL | Assignee: | Nobody <webkit-unassigned> |
| Status: | NEW | ||
| Severity: | Normal | CC: | djg, kbr, kkinnunen |
| Priority: | P2 | ||
| Version: | WebKit Nightly Build | ||
| Hardware: | Unspecified | ||
| OS: | Unspecified | ||
| See Also: | https://bugs.webkit.org/show_bug.cgi?id=244480 | ||
Lauro Moura
webgl/max-active-contexts-webglcontextlost-prevent-default.html
Was timing out for a while (check bug245840), but now is back to the following failure, which reduces the expected passes from 46 to 38 cases.
--- /sdk/webkit/layout-test-results/webgl/max-active-contexts-webglcontextlost-prevent-default-expected.txt
+++ /sdk/webkit/layout-test-results/webgl/max-active-contexts-webglcontextlost-prevent-default-actual.txt
@@ -2,7 +2,7 @@
On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
-TEST COMPLETE: 46 PASS, 6 FAIL
+TEST COMPLETE: 38 PASS, 9 FAIL
Running test: loseMethod: loseContext, loseMethod2: loseContext
PASS Got webglcontextlost and restore was attempted.
@@ -47,25 +47,20 @@
PASS gl.isContextLost() is true
PASS getError was expected value: NO_ERROR :
Running test: loseMethod: gpuStatusFailure, loseMethod2: loseContext
-PASS Got webglcontextlost and restore was attempted.
-PASS getError was expected value: CONTEXT_LOST_WEBGL :
-FAIL getError expected: INVALID_OPERATION. Was NO_ERROR :
-FAIL Expected restore be ignored, but it was not.
-PASS getError was expected value: NO_ERROR :
+FAIL Timed out waiting webglcontextlost that would attempt to be restored.
+PASS gl.isContextLost() is true
+FAIL getError expected: NO_ERROR. Was CONTEXT_LOST_WEBGL :
Running test: loseMethod: gpuStatusFailure, loseMethod2: manyContexts
-PASS Got webglcontextlost and restore was attempted.
-PASS getError was expected value: CONTEXT_LOST_WEBGL :
-FAIL Expected restore be ignored, but it was not.
-PASS getError was expected value: NO_ERROR :
+FAIL Timed out waiting webglcontextlost that would attempt to be restored.
+PASS gl.isContextLost() is true
+FAIL getError expected: NO_ERROR. Was CONTEXT_LOST_WEBGL :
Running test: loseMethod: gpuStatusFailure, loseMethod2: gpuStatusFailure
-PASS Got webglcontextlost and restore was attempted.
-PASS getError was expected value: CONTEXT_LOST_WEBGL :
-FAIL Expected restore be ignored, but it was not.
+FAIL Timed out waiting webglcontextlost that would attempt to be restored.
+FAIL gl.isContextLost() should be true. Was false.
PASS getError was expected value: NO_ERROR :
Running test: loseMethod: gpuStatusFailure, loseMethod2: nothing
-PASS Got webglcontextlost and restore was attempted.
-PASS getError was expected value: CONTEXT_LOST_WEBGL :
-FAIL Expected restore be ignored, but it was not.
+FAIL Timed out waiting webglcontextlost that would attempt to be restored.
+FAIL gl.isContextLost() should be true. Was false.
PASS getError was expected value: NO_ERROR :
PASS successfullyParsed is true
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