Bug 244474

Summary: [WPE] fast/canvas/webgl/oes-texture-float-linear.html is failing
Product: WebKit Reporter: Zan Dobersek <zan>
Component: New BugsAssignee: Nobody <webkit-unassigned>
Status: NEW ---    
Severity: Normal Keywords: LayoutTestFailure
Priority: P2    
Version: WebKit Nightly Build   
Hardware: Unspecified   
OS: Unspecified   
Bug Depends on:    
Bug Blocks: 244477    

Description Zan Dobersek 2022-08-29 00:36:40 PDT
Post-ANGLE switch, the fast/canvas/webgl/oes-texture-float-linear.html test case started to fail:

--- /app/webkit/WebKitBuild/Release/layout-test-results/fast/canvas/webgl/oes-texture-float-linear-expected.txt
+++ /app/webkit/WebKitBuild/Release/layout-test-results/fast/canvas/webgl/oes-texture-float-linear-actual.txt
@@ -1,25 +1,3 @@
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
 This test verifies the functionality of the OES_texture_float_linear extension, if it is available.
 
 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
@@ -35,19 +13,20 @@
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not
-PASS should be 255,255,255,255
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not
+FAIL should be 255,255,255,255
+at (0, 0) expected: 255,255,255,255 was 0,0,0,255
 
 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST, OES_texture_float_linear is not enabled
@@ -59,19 +38,19 @@
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST, OES_texture_float_linear is not enabled
@@ -83,19 +62,20 @@
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not
-PASS should be 255,255,255,255
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not
+FAIL should be 255,255,255,255
+at (0, 0) expected: 255,255,255,255 was 0,0,0,255
 
 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST, OES_texture_float_linear is not enabled
@@ -107,19 +87,19 @@
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST, OES_texture_float_linear is enabled
@@ -218,6 +198,7 @@
 PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled
 PASS should be 255,255,255,255
 PASS successfullyParsed is true
+Some tests failed.
 
 TEST COMPLETE