Bug 244474
Summary: | [WPE] fast/canvas/webgl/oes-texture-float-linear.html is failing | ||
---|---|---|---|
Product: | WebKit | Reporter: | Zan Dobersek <zan> |
Component: | New Bugs | Assignee: | Nobody <webkit-unassigned> |
Status: | NEW | ||
Severity: | Normal | Keywords: | LayoutTestFailure |
Priority: | P2 | ||
Version: | WebKit Nightly Build | ||
Hardware: | Unspecified | ||
OS: | Unspecified | ||
Bug Depends on: | |||
Bug Blocks: | 244477 |
Zan Dobersek
Post-ANGLE switch, the fast/canvas/webgl/oes-texture-float-linear.html test case started to fail:
--- /app/webkit/WebKitBuild/Release/layout-test-results/fast/canvas/webgl/oes-texture-float-linear-expected.txt
+++ /app/webkit/WebKitBuild/Release/layout-test-results/fast/canvas/webgl/oes-texture-float-linear-actual.txt
@@ -1,25 +1,3 @@
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
This test verifies the functionality of the OES_texture_float_linear extension, if it is available.
On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
@@ -35,19 +13,20 @@
PASS should be 0,0,0,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not
-PASS should be 255,255,255,255
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not
+FAIL should be 255,255,255,255
+at (0, 0) expected: 255,255,255,255 was 0,0,0,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST, OES_texture_float_linear is not enabled
@@ -59,19 +38,19 @@
PASS should be 0,0,0,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST, OES_texture_float_linear is not enabled
@@ -83,19 +62,20 @@
PASS should be 0,0,0,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not
-PASS should be 255,255,255,255
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not
+FAIL should be 255,255,255,255
+at (0, 0) expected: 255,255,255,255 was 0,0,0,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST, OES_texture_float_linear is not enabled
@@ -107,19 +87,19 @@
PASS should be 0,0,0,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
PASS should be 0,0,0,255
testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST, OES_texture_float_linear is enabled
@@ -218,6 +198,7 @@
PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled
PASS should be 255,255,255,255
PASS successfullyParsed is true
+Some tests failed.
TEST COMPLETE
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