I have a Canvas which I update roughly 30 times per second with a putImageData call and a few simple line drawing calls. The line drawing seems to fail intermittently, as the lines flicker.
Can you give us access to a page that reproduces this, or attach a small test case?
(In reply to Simon Fraser (smfr) from comment #1) > Can you give us access to a page that reproduces this, or attach a small > test case? I'll try to do my best. The problem occurs in a very complex hybrid web app running in a WKWebView with multiple other canvases and a lot going on in general, so it might not be straightforward. I do know that it's not a trivial problem in my code because the same code works in Blink and it's really just a putImageData followed by 3 beginPath/moveTo/lineTo/stroke calls. There's also no other (transparent) layers on top of the canvas so I don't think it's a composting problem. Setting transform:translate3d(0,0,0) on the canvas doesn't help either. I'll try to make a minimal test case when I got time. Thanks.
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