Created attachment 463724 [details] iOS 15.5 Safari I use Babylon.js. And I faced with an issue connection with shadow rendering. Shadows with PCF look ugly on iOS 15+ until disabling the WebGL via Metal experimental feature in Safari. Original thread on Babylon.js Forum has more details: https://forum.babylonjs.com/t/pcf-looks-bad-on-ios/35988
Created attachment 463725 [details] MacOS 12.6.1 Chrome, reference
Created attachment 463726 [details] iOS 15.5 Safari with disabled WebGL via Metal
Here's a test example https://playground.babylonjs.com/#IIZ9UU#369 On iOS 15.5 Safari with ENABLED WebGL via Metal looks INCORRECTLY: https://bugs.webkit.org/attachment.cgi?id=463724 On iOS 15.5 Safari with DISABLED WebGL via Metal CORRECTLY: https://bugs.webkit.org/attachment.cgi?id=463726
<rdar://problem/102683818>
I think this is a duplicate of Bug 232071. It's related to the filterability of depth textures when using certain depth compare modes.