Parallel shader compilation does not work due to early validation in WebGLRenderingContextBase::compileShader m_context->compileShader(shader.object()); GCGLint value = m_context->getShaderi(shader.object(), GraphicsContextGL::COMPILE_STATUS); shader.setValid(value);
<rdar://problem/94031040>
Committed 253593@main (bcacfd6ffbd0): <https://commits.webkit.org/253593@main> Reviewed commits have been landed. Closing PR #3430 and removing active labels.