Release builds are printing GL debug crap: [ WEBGL ] createTexture() [ GraphicsContextGL ] createTexture() [ GraphicsContextGL ] bindTexture() [ GraphicsContextGL ] texImage2D() [ GraphicsContextGL ] bindTexture() [ WEBGL ] createTexture() [ GraphicsContextGL ] createTexture() [ GraphicsContextGL ] bindTexture() [ GraphicsContextGL ] texImage2D() [ GraphicsContextGL ] texImage2D() [ GraphicsContextGL ] texImage2D() [ GraphicsContextGL ] texImage2D() [ GraphicsContextGL ] texImage2D() [ GraphicsContextGL ] texImage2D() [ GraphicsContextGL ] bindTexture() [ WEBGL ] createTexture() [ GraphicsContextGL ] createTexture() [ GraphicsContextGL ] bindTexture() [ GraphicsContextGL ] texImage2D() [ GraphicsContextGL ] bindTexture() [ WEBGL ] createTexture() [ GraphicsContextGL ] createTexture() [ GraphicsContextGL ] bindTexture() [ GraphicsContextGL ] texImage2D() [ GraphicsContextGL ] texImage2D() [ GraphicsContextGL ] texImage2D() [ GraphicsContextGL ] texImage2D() [ GraphicsContextGL ] texImage2D() [ GraphicsContextGL ] texImage2D() [ GraphicsContextGL ] bindTexture() [ GraphicsContextGL ] createTexture() [ GraphicsContextGL ] bindTexture() [ GraphicsContextGL ] texImage2D() [ GraphicsContextGL ] createTexture() [ GraphicsContextGL ] bindTexture() [ GraphicsContextGL ] texImage2D() [ GraphicsContextGL ] createTexture() [ GraphicsContextGL ] bindTexture() [ GraphicsContextGL ] texImage2D() [ GraphicsContextGL ] createTexture() [ GraphicsContextGL ] bindTexture() [ GraphicsContextGL ] texImage2D() [ GraphicsContextGL ] createTexture() [ GraphicsContextGL ] bindTexture() [ GraphicsContextGL ] texImage2D() [ GraphicsContextGL ] createTexture() [ GraphicsContextGL ] bindTexture() [ GraphicsContextGL ] texImage2D() [ GraphicsContextGL ] createTexture() [ GraphicsContextGL ] bindTexture() [ GraphicsContextGL ] texImage2D() [ GraphicsContextGL ] createTexture() [ GraphicsContextGL ] bindTexture() [ GraphicsContextGL ] texImage2D() [ GraphicsContextGL ] createTexture() [ GraphicsContextGL ] bindTexture() [ GraphicsContextGL ] texImage2D() [ WEBGL ] bindTexture() [ GraphicsContextGL ] bindTexture()
This was likely caused by r255468 which was reverted on r255531
Thanks clopez!