Bug 39524
Summary: | WebKit WebGL must not be hardcoded to 32 texture units. | ||
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Product: | WebKit | Reporter: | Gregg Tavares <gman> |
Component: | WebGL | Assignee: | Kenneth Russell <kbr> |
Status: | RESOLVED DUPLICATE | ||
Severity: | Normal | CC: | cmarrin, kbr, zmo |
Priority: | P2 | ||
Version: | 528+ (Nightly build) | ||
Hardware: | All | ||
OS: | All |
Gregg Tavares
The number of texture units is implementation dependent.
the WebGL implementation must query the number of texture using glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, ...)
Attachments | ||
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Add attachment proposed patch, testcase, etc. |
Zhenyao Mo
The issue is dealt with in https://bugs.webkit.org/show_bug.cgi?id=38145
*** This bug has been marked as a duplicate of bug 38145 ***