| Summary: | Babylon.js Shadows are incorrect on iOS with WebGL via Metal | ||||||||||
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| Product: | WebKit | Reporter: | dizel3d <dizel3d> | ||||||||
| Component: | ANGLE | Assignee: | Nobody <webkit-unassigned> | ||||||||
| Status: | NEW --- | ||||||||||
| Severity: | Normal | CC: | dino, djg, kbr, kkinnunen, kpiddington, webkit-bug-importer | ||||||||
| Priority: | P2 | Keywords: | InRadar | ||||||||
| Version: | Safari 16 | ||||||||||
| Hardware: | iPhone / iPad | ||||||||||
| OS: | iOS 16 | ||||||||||
| URL: | https://forum.babylonjs.com/t/pcf-looks-bad-on-ios/35988 | ||||||||||
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Description
dizel3d
2022-11-25 02:50:47 PST
Created attachment 463725 [details]
MacOS 12.6.1 Chrome, reference
Created attachment 463726 [details]
iOS 15.5 Safari with disabled WebGL via Metal
Here's a test example https://playground.babylonjs.com/#IIZ9UU#369 On iOS 15.5 Safari with ENABLED WebGL via Metal looks INCORRECTLY: https://bugs.webkit.org/attachment.cgi?id=463724 On iOS 15.5 Safari with DISABLED WebGL via Metal CORRECTLY: https://bugs.webkit.org/attachment.cgi?id=463726 I think this is a duplicate of Bug 232071. It's related to the filterability of depth textures when using certain depth compare modes. |