| Summary: | WebGL performance issue. <10fps for simple shader. Resolves with tiny tweaks to shader | ||||||
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| Product: | WebKit | Reporter: | Ian Kettlewell <Ian.kettlewell> | ||||
| Component: | WebGL | Assignee: | Nobody <webkit-unassigned> | ||||
| Status: | NEW --- | ||||||
| Severity: | Normal | CC: | dino, geofflang, gman, jensimmons, jonahr, kbr, kkinnunen, kpiddington, webkit-bug-importer | ||||
| Priority: | P2 | Keywords: | InRadar | ||||
| Version: | Other | ||||||
| Hardware: | Unspecified | ||||||
| OS: | Unspecified | ||||||
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Description
Ian Kettlewell
2022-08-21 13:04:29 PDT
Over on Twitter Sam Sneddon recommended testing out Chrome's ANGLE Metal backend for comparison. It also performs just as poorly, which seems to indicate this is an ANGLE / Metal issue. Thanks for the repro. Cannot reproduce on M1 Pro. Will try on M1. I am getting 11 fps on M1, both Safari 15.6.1 and STP 150 on macOS 12.5.1. I revisited this today and it no longer reproduces in Safari 16.5.1 or in Chrome 116.0.5845.140 with the Metal ANGLE backend enabled. I assume something else fixed it. Hooray! |