| Summary: | Using canvas.context.drawImage() of a video in a requestAnimationFrame loop to copy a video yields low frame-rate | ||
|---|---|---|---|
| Product: | WebKit | Reporter: | dave |
| Component: | Canvas | Assignee: | Nobody <webkit-unassigned> |
| Status: | NEW --- | ||
| Severity: | Major | CC: | ap, dino, jer.noble, jmadelaine91, simon.fraser, webkit-bug-importer, youennf |
| Priority: | P2 | Keywords: | InRadar |
| Version: | Safari 15 | ||
| Hardware: | Mac (Apple Silicon) | ||
| OS: | macOS 12 | ||
|
Description
dave
2022-06-21 09:13:38 PDT
Presumably GPU Process IPC? Do you have a test case you can point us to? Here is a basic test case: https://graceful-speculoos-27352e.netlify.app Safari: Canvas output on right is laggy. Chrome: No Lag. Firefox: No lag. Thanks for looking into this. We have also been experiencing this bug. Our product is a video review platform, and we've had numerous customers experiencing low frame rate when using Safari. It's hard to review a video when you're seeing a fraction of the true frame rate, so this is a significant issue for us. |