| Summary: | Shader not working | ||
|---|---|---|---|
| Product: | WebKit | Reporter: | markus |
| Component: | WebGL | Assignee: | Nobody <webkit-unassigned> |
| Status: | RESOLVED DUPLICATE | ||
| Severity: | Normal | CC: | dino, kbr, kkinnunen, simon.fraser |
| Priority: | P2 | ||
| Version: | Safari 15 | ||
| Hardware: | Unspecified | ||
| OS: | Unspecified | ||
|
Description
markus
2022-05-17 19:37:19 PDT
Is this actually a WebGL issue? I see that there is an exception raised from ctx.drawImage(). This should be fixed in macOS 12.5 beta 1. *** This bug has been marked as a duplicate of bug 238174 *** The root cause is that the shadertoy ui tries to draw a 0,0 image when using 3d textures in shadertoy ui. This trigger an exception, a bug in Safari. |