Bug 240558
| Summary: | Shader not working | ||
|---|---|---|---|
| Product: | WebKit | Reporter: | markus |
| Component: | WebGL | Assignee: | Nobody <webkit-unassigned> |
| Status: | RESOLVED DUPLICATE | ||
| Severity: | Normal | CC: | dino, kbr, kkinnunen, simon.fraser |
| Priority: | P2 | ||
| Version: | Safari 15 | ||
| Hardware: | Unspecified | ||
| OS: | Unspecified | ||
markus
https://www.shadertoy.com/view/flSBDV does not seem to work on Safari but works well in Chrome.
| Attachments | ||
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| Add attachment proposed patch, testcase, etc. |
Alexey Proskuryakov
Is this actually a WebGL issue? I see that there is an exception raised from ctx.drawImage().
Kimmo Kinnunen
This should be fixed in macOS 12.5 beta 1.
*** This bug has been marked as a duplicate of bug 238174 ***
Kimmo Kinnunen
The root cause is that the shadertoy ui tries to draw a 0,0 image when using 3d textures in shadertoy ui. This trigger an exception, a bug in Safari.