Bug 236488

Summary: Compositing simple GL scene with a large backing store is slower than expected (greggman doodles canvas-backing-resize.html)
Product: WebKit Reporter: Kimmo Kinnunen <kkinnunen>
Component: WebGLAssignee: Nobody <webkit-unassigned>
Status: NEW    
Severity: Normal CC: dino, kbr, kkinnunen, webkit-bug-importer
Priority: P2 Keywords: InRadar
Version: Other   
Hardware: Unspecified   
OS: Unspecified   
Bug Depends on:    
Bug Blocks: 223434    

Kimmo Kinnunen
Reported 2022-02-10 23:36:42 PST
Compositing simple GL scene with a large backing store is slower than expected (greggman doodles canvas-backing-resize.html) https://github.com/greggman/doodles/blob/master/test/canvas-backing-resize/canvas-backing-resize.html greggman: 55fps Chrome, 18fps Safari. It's just drawing a single quad It's a MacBook Pro (16-inch, 2019) MacOS 12.2, safari can be any version. Also my display prefs are set to scaled , 1 res higher than 1 to 1 Chrome is using ATI (discrete). But, forcing Chrome to use Intel Chrome is 12fps and Safari is 4-5fps. Also just for fun, Canvas2D doing the same thing is 40fps. Turning off antialiasing on the WebGL one goes up to 20fps John Cunningham: That’s strange, I have a 3440x1440 screen and a 5k one and neither shows low FPS on ANGLE metal in safari I am on an M1 device, perhaps it’s intel/amd specific. I’ll boot up one later and try.
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Radar WebKit Bug Importer
Comment 1 2022-02-17 23:37:15 PST
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