| Summary: | HTML Audio/Video DOM load() method being called several times will cause no audio being played on iPhone/iPad | ||
|---|---|---|---|
| Product: | WebKit | Reporter: | Vicky Cen <cenweituan> |
| Component: | Web Audio | Assignee: | Nobody <webkit-unassigned> |
| Status: | RESOLVED DUPLICATE | ||
| Severity: | Normal | CC: | bfulgham, youennf |
| Priority: | P2 | ||
| Version: | Safari 13 | ||
| Hardware: | iPhone / iPad | ||
| OS: | iOS 13 | ||
|
Description
Vicky Cen
2020-05-25 21:35:37 PDT
I believe https://bugs.webkit.org/show_bug.cgi?id=211287 should fix this issue. @Vicky, can this bug be duped to https://bugs.webkit.org/show_bug.cgi?id=198545? (In reply to youenn fablet from comment #2) > @Vicky, can this bug be duped to > https://bugs.webkit.org/show_bug.cgi?id=198545? Yes, it looks like it's the same bug. In our web app, the workaround is to call pause() then play() few seconds after the call is established. And the volume drops in random cases, which looks similar to what's reported in https://bugs.webkit.org/show_bug.cgi?id=198545. Is there a timeline for the fix from Apple? *** This bug has been marked as a duplicate of bug 198545 *** |