| Summary: | WebGL drawarray performance issue | ||||||
|---|---|---|---|---|---|---|---|
| Product: | WebKit | Reporter: | sodead | ||||
| Component: | WebGL | Assignee: | Nobody <webkit-unassigned> | ||||
| Status: | NEW --- | ||||||
| Severity: | Normal | CC: | dino, justin_fan, webkit-bug-importer | ||||
| Priority: | P2 | Keywords: | InRadar | ||||
| Version: | Safari 13 | ||||||
| Hardware: | Mac | ||||||
| OS: | macOS 10.15 | ||||||
| Attachments: |
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Created attachment 388935 [details] WebGL drawarray performance issue drawarray has a very low performance when it is called many times in a loop. the attachment can reperduce the issue. this example works fine in Firefox and Chrome. but will freeze Safari for a long time. you may check the progress in console.